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Catastrotree Tentacumber expansion logo

How To Play

Choose Your Modules

  • Tentacumber is modular: play with one, some, or every expansion module.
  • Choose your modules before setup and add only their matching components.
  • The Catastrotree base-game rules still apply.

Add The Tentacumber

  • Add the Tentacumber standee with its Direction D6 and Movement D4.
  • When triggered at the end of a turn, the dice send it hopping in one straight direction.
  • It can cross open space, displace cats, and wrap across the board.

Add Portal Tiles

  • Portal Tiles create long-range routes between matching colors.
  • Red connects to red, blue connects to blue, and purple provides a one-way wild route.
  • The destination must be open, and effects do not ripple through portals.

Add Vanishing Tiles

  • Vanishing Tiles check their outgoing pathways when a cat enters.
  • An adjacent tile without a return pathway can vanish from play.
  • The Vanishing Tile itself disappears after the cat moves away.

Add Catastrophe Cards

  • Mix in any of the 6 Tentacumber Catastrophe Cards you want.
  • They add new ways to redirect creatures, reposition cats, and reshape a turn.
  • Leave Tentacumber-dependent cards out when that module is not in play.

Add Player Abilities

  • Deal 1 Player Ability to each player before the game when using this module.
  • The 7 abilities create asymmetric strategies and new timing decisions.
  • Leave Tentacumber-dependent abilities out when that module is not in play.
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