
How To Play
1. Set Up The Board
- Choose a color.
- Place your 3 cats on the matching solar points.
- Shuffle the Space Tile deck and Catastrophe Card deck.
- Deal 1 Catastrophe Card to each player.


Build Routes

Move Cats


Play Cards
2. Take Your Turn
- Build routes with Space Tiles.
- Move cats through connected open routes.
- Play Catastrophe Cards to help yourself or disrupt rivals.
3. Draw and Place Space Tiles
- Draw 1 tile at the start of your turn.
- Place up to 1 tile face-up on any non-center empty hex.
- Tiles can be used to build your path or block a rivals path.

4. Move Cats
- Spend up to 3 movement split between your cats on your turn.
- Cats can move along adjacent solar points or to connected unoccupied tiles.
- Reference the movement diagram to see what moves are allowed.
5. Play Catastrophe Cards
- Keep Catastrophe Cards hidden until you play them.
- Play as many Catastrophe Cards from your hand on your turn as desired.
- Perform the effect on the card when played.




6. End Your Turn
- Draw 1 Catastrophe Card from the deck to end your turn
- Discard down to 3 cards & 3 tiles if over the max limit
- Continue play clockwise
7. Reach The Center Hex
- Move all 3 of your cats to the center hex first to win.
- When a cat reaches the center, remove it from the board.
- Cats that reach the center are safe and can’t be affected.

Yes. You have up to 3 total movement each turn. You may spend that movement in separate chunks among your cats, including moving a cat again later in the same turn, as long as every space entered is legal.
Yes. After drawing a space tile to start your turn, you may choose to place that one, another one from your hand, or none at all.
Yes. A placed tile only needs to be face-up on an empty non-center hex space. Cats still cannot move through that tile unless it becomes part of a legal connected path.
The player placing the tile chooses its orientation when it is placed.
No. you may perform this multiple times on your turn provided you have enough tiles to practically do so.
Yes. Each Unipurrsal Expansion you play gives you 1 additional optional tile placement for that turn.
Yes. One Purrticle Shield can be used to protect multiple of your affected cats.
Purrticle Shield blocks only your cat(s). If the card affects other cats or tiles, those resolve as normal.
Yes. Time Meowchine undoes the effect of the last played card, so it must be played before another card or action is taken.
Yes. A Time Meowchine can undo a Purrticle Shield or Time Meowchine effect. It cancels out the reactive card and has the originally played card continue to take effect.
Adjacent means touching edges between space tiles. A tile does not need to be path-connected to be considered adjacent.
If a player played a card that directly causes the cat to be moved back to their solar point, the attacker chooses. If the player gets moved due to a non-player induced effect, then the defender gets to choose.Â
The player who is authorized to pick the solar point spot will choose the next closest solar point to that players color.