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How To Play

1. Set Up The Board

  • Choose a color.
  • Place your 3 cats on the matching solar points.
  • Shuffle the Space Tile deck and Catastrophe Card deck.
  • Deal 1 Catastrophe Card to each player.
Animated Catastrotree board setup showing orange and blue cats and cards being dealt
Animated Catastrotree turn showing tile placement, cat movement, and Furrmament Rotation

2. Take Your Turn

  • Build routes with Space Tiles.
  • Move cats through connected open routes.
  • Play Catastrophe Cards to help yourself or disrupt rivals.

3. Draw and Place Space Tiles

  • Draw 1 tile at the start of your turn.
  • Place up to 1 tile face-up on any non-center empty hex.
  • Tiles can be used to build your path or block a rivals path.
Animated Catastrotree turn showing a Space Tile drawn, flipped, and legally placed
Animated Catastrotree movement showing cats hopping along connected Space Tiles

4. Move Cats

  • Spend up to 3 movement split between your cats on your turn.
  • Cats can move along adjacent solar points or to connected unoccupied tiles.

5. Play Catastrophe Cards

  • Keep Catastrophe Cards hidden until you play them.
  • Play as many Catastrophe Cards from your hand on your turn as desired.
  • Perform the effect on the card when played.
Animated Catastrotree Pawsitional Pivot card swapping two unoccupied tiles
Animated Catastrotree hand drawing a fourth card and discarding back down to three

6. End Your Turn

  • Draw 1 Catastrophe Card from the deck to end your turn
  • Discard down to 3 cards & 3 tiles if over the max limit
  • Continue play clockwise

7. Reach The Center Hex

  • Move all 3 of your cats to the center hex first to win.
  • When a cat reaches the center, remove it from the board.
  • Cats that reach the center are safe and can’t be affected.
Animated Catastrotree cats traveling safely into the center hex
Frequently Asked Questions
Can I split movement between cats and come back to a cat I already moved?

Yes. You have up to 3 total movement each turn. You may spend that movement in separate chunks among your cats, including moving a cat again later in the same turn, as long as every space entered is legal.

When I draw a tile, can I place a different tile from my hand instead?

Yes. After drawing a space tile to start your turn, you may choose to place that one, another one from your hand, or none at all.

Can I place a tile disconnected from the rest of the board?

Yes. A placed tile only needs to be face-up on an empty non-center hex space. Cats still cannot move through that tile unless it becomes part of a legal connected path.

Who chooses the orientation of a tile when it is placed?

The player placing the tile chooses its orientation when it is placed.

Is discarding 2 tiles to draw 1 card limited to once per turn?

No. you may perform this multiple times on your turn provided you have enough tiles to practically do so.

Can multiple Unipurrsal Expansion cards stack?

Yes. Each Unipurrsal Expansion you play gives you 1 additional optional tile placement for that turn.

If a card affects two or more of my cats, does one Purrticle Shield protect all of them?

Yes. One Purrticle Shield can be used to protect multiple of your affected cats.

Does Purrticle Shield block the whole card or only the effect on my cat?

Purrticle Shield blocks only your cat(s). If the card affects other cats or tiles, those resolve as normal.

Does Time Meowchine have to be played immediately to undo an effect?

Yes. Time Meowchine undoes the effect of the last played card, so it must be played before another card or action is taken.

Can Time Meowchine undo Purrticle Shield or another Time Meowchine?

Yes. A Time Meowchine can undo a Purrticle Shield or Time Meowchine effect. It cancels out the reactive card and has the originally played card continue to take effect.

Does adjacent mean the edges of space tiles touching or connected paths?

Adjacent means touching edges between space tiles. A tile does not need to be path-connected to be considered adjacent.

If a cat is being sent back to their solar point, who chooses which solar point?

If a player played a card that directly causes the cat to be moved back to their solar point, the attacker chooses. If the player gets moved due to a non-player induced effect, then the defender gets to choose. 

What if all my solar points are occupied when moving a cat back to them?

The player who is authorized to pick the solar point spot will choose the next closest solar point to that players color.

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